Large Virtual Worlds (VWs) are increasingly common in the computer graphics areas of simulation, games, geospatial or scientific visualisation. In such VWs, simulated motion of th...
We describe a new algorithm for the visualisation of implicit algebraic curves, which isolates the singular points, compute the topological degree around these points in order to ...
We have developed a technique to compute a Quasi Static Schedule of a concurrent specification for the software partition of an embedded system. Previous work did not take into a...
G. Arrigoni, L. Duchini, Claudio Passerone, Lucian...
Our goal is to design and build a tool for the creation of expressive character animation. Virtual puppetry, also known as performance animation, is a technique in which the user ...
Sageev Oore, Demetri Terzopoulos, Geoffrey E. Hint...
Abstract. Determining physical location of indoor objects is one of the key issues in ubiquitous computing. Although there are many proposals to provide physical location tracking,...