There have been several research works that analyze and optimize programs using temporal logic. However, no evaluation of optimization time or execution time of these implementati...
Abstract. This paper addresses the problem of probabilistically modeling 3D human motion for synthesis and tracking. Given the high dimensional nature of human motion, learning an ...
We introduce a framework for studying and solving a class of CSP formulations. The framework allows constraints to be expressed as linear and nonlinear equations, then compiles th...
Abstract. This paper deals with the issue of learning in multi-agent systems (MAS). Particularly, we are interested in BDI (Belief, Desire, Intention) agents. Despite the relevance...
We present a game model for classical PCF, a nite version of PCF extended by a catch/throw mechanism. This model is build from E-dialogues, a kind of two-players game de ned by Lor...