This paper presents an advanced animation framework for virtual character within the MPEG-4 standard. The Bonebased Animation (BBA) specifications are described and it is shown ho...
We suggest that extending Muller games with preference ordering for players is a natural way to reason about unbounded duration games. In this context, we look at the standard solu...
Abstract. Pattern-based model-to-model transformation is a new approach for specifying transformations in a declarative, relational and formal style. The language relies on pattern...
—In this paper, we investigate a second order consensus problem in a directed graph with non-uniform time delay. This problem arises naturally in real multi-agent systems such as...
In this work we present a novel method to model instance-level constraints within a clustering algorithm. Thereby, both similarity and dissimilarity constraints can be used coeval...