We present a game model for classical PCF, a nite version of PCF extended by a catch/throw mechanism. This model is build from E-dialogues, a kind of two-players game de ned by Lor...
Mixed interactive systems seek to smoothly merge physical and digital worlds. In this paper we focus on mixed objects that take part in the interaction. Based on our Mixed Interac...
Feature modules are the building blocks of programs in software product lines (SPLs). A foundational assumption of feature-based program synthesis is that features are composed in...
This paper describes a Java-based framework for the development of componentbased software systems supporting the specification of the logic of component interactions as a first-c...
Antonio Natali, Enrico Oliva, Alessandro Ricci, Mi...
We describe a method for volume rendering using a spectral representation of colour instead of the traditional RGB model. It is shown how to use this framework for a novel explora...