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» Extended Modeling Languages for Interaction Protocol Design
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TLCA
1997
Springer
15 years 7 months ago
Games and Weak-Head Reduction for Classical PCF
We present a game model for classical PCF, a nite version of PCF extended by a catch/throw mechanism. This model is build from E-dialogues, a kind of two-players game de ned by Lor...
Hugo Herbelin
129
Voted
AVI
2008
15 years 6 months ago
Balancing physical and digital properties in mixed objects
Mixed interactive systems seek to smoothly merge physical and digital worlds. In this paper we focus on mixed objects that take part in the interaction. Based on our Mixed Interac...
Céline Coutrix, Laurence Nigay
114
Voted
GPCE
2008
Springer
15 years 4 months ago
On the modularity of feature interactions
Feature modules are the building blocks of programs in software product lines (SPLs). A foundational assumption of feature-based program synthesis is that features are composed in...
Chang Hwan Peter Kim, Christian Kästner, Don ...
ENTCS
2006
90views more  ENTCS 2006»
15 years 3 months ago
A Framework for Engineering Interactions in Java-based Component Systems
This paper describes a Java-based framework for the development of componentbased software systems supporting the specification of the logic of component interactions as a first-c...
Antonio Natali, Enrico Oliva, Alessandro Ricci, Mi...
VISUALIZATION
2002
IEEE
15 years 8 months ago
Interactive Spectral Volume Rendering
We describe a method for volume rendering using a spectral representation of colour instead of the traditional RGB model. It is shown how to use this framework for a novel explora...
Steven Bergner, Torsten Möller, Mark S. Drew,...