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» Extended Term Rewriting Systems
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NETGAMES
2004
ACM
15 years 6 months ago
Realizing bullet time effect in multiplayer games with local perception filters
Local perception filters exploit the limitations of human perception to reduce the effects of network latency in multiplayer computer games. Because they allow temporal distorti...
Jouni Smed, Henrik Niinisalo, Harri Hakonen
WIDM
2004
ACM
15 years 6 months ago
XPath lookup queries in P2P networks
We address the problem of querying XML data over a P2P network. In P2P networks, the allowed kinds of queries are usually exact-match queries over file names. We discuss the exte...
Angela Bonifati, Ugo Matrangolo, Alfredo Cuzzocrea...
CODES
2003
IEEE
15 years 6 months ago
Virtual synchronization technique with OS modeling for fast and time-accurate cosimulation
Hardware/Software cosimulation is the key process to shorten the design turn around time. We have proposed a novel technique, called virtual synchronization, for fast and time acc...
Youngmin Yi, Dohyung Kim, Soonhoi Ha
INFOCOM
2003
IEEE
15 years 6 months ago
A new TCP/AQM for Stable Operation in Fast Networks
—This paper is aimed at designing a congestion control system that scales gracefully with network capacity, providing high utilization, low queueing delay, dynamic stability, and...
Fernando Paganini, Zhikui Wang, Steven H. Low, Joh...
104
Voted
ISPD
2003
ACM
89views Hardware» more  ISPD 2003»
15 years 6 months ago
Local unidirectional bias for smooth cutsize-delay tradeoff in performance-driven bipartitioning
Traditional multilevel partitioning approaches have shown good performance with respect to cutsize, but offer no guarantees with respect to system performance. Timing-driven part...
Andrew B. Kahng, Xu Xu