Local perception filters exploit the limitations of human perception to reduce the effects of network latency in multiplayer computer games. Because they allow temporal distorti...
We address the problem of querying XML data over a P2P network. In P2P networks, the allowed kinds of queries are usually exact-match queries over file names. We discuss the exte...
Hardware/Software cosimulation is the key process to shorten the design turn around time. We have proposed a novel technique, called virtual synchronization, for fast and time acc...
—This paper is aimed at designing a congestion control system that scales gracefully with network capacity, providing high utilization, low queueing delay, dynamic stability, and...
Fernando Paganini, Zhikui Wang, Steven H. Low, Joh...
Traditional multilevel partitioning approaches have shown good performance with respect to cutsize, but offer no guarantees with respect to system performance. Timing-driven part...