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IJCAI
2001
15 years 3 months ago
Modularity and Design in Reactive Intelligence
Software design is the hardest part of creating intelligent agents. Therefore agent architectures should be optimized as design tools. This paper presents an architectural synthes...
Joanna Bryson, Lynn Andrea Stein
GRAPHICSINTERFACE
2003
15 years 3 months ago
Learning from Games: HCI Design Innovations in Entertainment Software
Computer games are one of the most successful application domains in the history of interactive systems. This success has come despite the fact that games were ‘separated at bir...
Jeff Dyck, David Pinelle, Barry Brown, Carl Gutwin
TIP
2010
119views more  TIP 2010»
14 years 8 months ago
Software Designs of Image Processing Tasks With Incremental Refinement of Computation
Software realizations of computationally-demanding image processing tasks (e.g. image transforms and convolution) do not currently provide graceful degradation when their clock-cy...
Davide Anastasia, Yiannis Andreopoulos
100
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ENTCS
2007
115views more  ENTCS 2007»
15 years 1 months ago
Self Management and the Future of Software Design
Most software is fragile: even the slightest error, such as changing a single bit, can make it crash. As software complexity has increased, development techniques have kept pace t...
Peter Van Roy
COMPSAC
2006
IEEE
15 years 7 months ago
A Biologically-Inspired Autonomic Architecture for Self-Healing Data Centers
—This paper describes a biologically-inspired network architecture, called SymbioticSphere, which allows large-scale data centers to autonomously adapt to dynamic environmental c...
Paskorn Champrasert, Junichi Suzuki