This paper presents a processor and memory-hierarchy prototype based on FPGAs that provides hardware support for program rollback. We use this prototype to demonstrate how compile...
We have previously presented Qsilver, a flexible simulation system for graphics architectures. In this paper we describe our extensions to this system, which we use— instrument...
Jeremy W. Sheaffer, Kevin Skadron, David P. Luebke
Software implementations of channel decoding algorithms are attractive for communication systems with their large variety of existing and emerging standards due to their flexibil...
Networking of MPEG-4 content is the topic of ongoing standardization efforts in the ISO MPEG and IETF. In this paper, we describe a complete architecture for the transport of MPEG...
Drawing on ethnographic studies of (landscape) architects at work, and interdisciplinary cooperation with them, this paper presents a human-centered approach to information visual...