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» Extensive Games as Process Models
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103
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TSMC
2002
110views more  TSMC 2002»
15 years 12 days ago
Complexity reduction for "large image" processing
We present a method for sampling feature vectors in large (e.g., 2000 5000 16 bit) images that finds subsets of pixel locations which represent "regions" in the image. Sa...
Nikhil R. Pal, James C. Bezdek
98
Voted
CHI
2009
ACM
16 years 1 months ago
Leveraging open-source software in the design and development process
This paper presents a case study of the NASA Ames Research Center HCI Group's design and development of a problem reporting system for NASA's next generation vehicle (to...
Collin Green, Irene Tollinger, Christian Ratterman...
ATAL
2008
Springer
15 years 2 months ago
The intermediary agent's brain: supporting learning to collaborate at the inter-personal level
We discuss the design of the Intermediary Agent's brain, the control module of an embodied conversational virtual peer in a simulation game aimed at providing learning experi...
Juan Martínez-Miranda, Bernhard Jung, Sabin...
ATAL
2008
Springer
15 years 2 months ago
Modelling coalitions: ATL + argumentation
In the last few years, argumentation frameworks have been successfully applied to multi agent systems. Recently, argumentation has been used to provide a framework for reasoning a...
Nils Bulling, Jürgen Dix, Carlos Iván ...
109
Voted
ATAL
2009
Springer
15 years 7 months ago
The price of democracy in coalition formation
Whenever rational agents form coalitions to execute tasks, doing so via a decentralized negotiation process—while more robust and democratic—may lead to a loss of efficiency ...
Georgios Chalkiadakis, Edith Elkind, Maria Polukar...