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» Extensive Games as Process Models
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ARGMAS
2005
Springer
15 years 6 months ago
A Protocol for Arguing About Rejections in Negotiation
One form of argument-based negotiation is when agents argue about why an offer was rejected. If an agent can state a reason for a rejection of an offer, the negotiation process m...
Jelle van Veenen, Henry Prakken
88
Voted
FLAIRS
2007
15 years 3 months ago
The Operational Annotation and the Analysis of the Correlative Coordination in French
Despite extensive theoretical work carried out on coordination during the last three decades, much research is still devoted to proving the merits of one model over another. In ou...
Ismaïl Biskri, Marc André Rochette
120
Voted
AGS
2009
Springer
15 years 7 months ago
Pogamut 3 Can Assist Developers in Building AI (Not Only) for Their Videogame Agents
Many research projects oriented on control mechanisms of virtual agents in videogames have emerged in recent years. However, this boost has not been accompanied with the emergence ...
Jakub Gemrot, Rudolf Kadlec, Michal Bída, O...
CVPR
2007
IEEE
16 years 2 months ago
Segmental Hidden Markov Models for View-based Sport Video Analysis
We present a generative model approach to explore intrinsic semantic structures in sport videos, e.g., the camera view in American football games. We will invoke the concept of se...
Yi Ding, Guoliang Fan
FDL
2006
IEEE
15 years 6 months ago
Layered UML Workload and SystemC Platform Models
Future mobile devices will be based on heterogeneous multiprocessing platforms accommodating several currently stand-alone applications. Increasing complexity of both application ...
Jari Kreku, Yang Qu, Juha-Pekka Soininen, Kari Tie...