Sciweavers

1817 search results - page 140 / 364
» Extensive Games as Process Models
Sort
View
EICS
2009
ACM
15 years 9 months ago
GT/SD: performance and simplicity in a groupware toolkit
Many tools exist for developing real-time distributed groupware, but most of these tools focus primarily on the performance of the resulting system, or on simplifying the developm...
Brian de Alwis, Carl Gutwin, Saul Greenberg
AAAI
2007
15 years 5 months ago
Authorial Idioms for Target Distributions in TTD-MDPs
In designing Markov Decision Processes (MDP), one must define the world, its dynamics, a set of actions, and a reward function. MDPs are often applied in situations where there i...
David L. Roberts, Sooraj Bhat, Kenneth St. Clair, ...
CDC
2010
IEEE
136views Control Systems» more  CDC 2010»
14 years 10 months ago
Pathologies of temporal difference methods in approximate dynamic programming
Approximate policy iteration methods based on temporal differences are popular in practice, and have been tested extensively, dating to the early nineties, but the associated conve...
Dimitri P. Bertsekas
HICSS
2003
IEEE
128views Biometrics» more  HICSS 2003»
15 years 8 months ago
Developing a Community Vision: The Case of a Regional United Way
This paper provides descriptive research about a successful collaborative vision development process undertaken for a regional United Way. The entire process from learning about t...
Bradd C. Hayes
AAMAS
2002
Springer
15 years 3 months ago
Adapting Populations of Agents
We control a population of interacting software agents. The agents have a strategy, and receive a payoff for executing that strategy. Unsuccessful agents become extinct. We investi...
Philippe De Wilde, Maria Chli, Luís Correia...