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» Extensive Games as Process Models
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CEC
2009
IEEE
15 years 10 months ago
Evolution of cooperation on different pairs of interaction and replacement networks with various intensity of selection
— There are various discussions on the evolution of cooperation on different pairs of interaction network for playing games and the replacement network for imitation of strategie...
Reiji Suzuki, Takaya Arita
LEGE
2003
174views Education» more  LEGE 2003»
15 years 4 months ago
An e-Learning platform for SME Manager Upgrade and its Evolution Toward a Distributed Training Environment
The purpose of this paper is to describe the work in progress related to the customisation, the trial and the evaluation of an innovative e-learning platform for manager upgrade i...
Nicola Capuano, Matteo Gaeta, Laura Pappacena
FUNGAMES
2008
15 years 4 months ago
Building RFID-Based Augmented Dice with Perfect Recognition Rates
We report on the construction of real-world dice equipped with radio frequency identification (RFID) technology that support the automated readout and processing of rolled results....
Steve Hinske, Marc Langheinrich, Yves Alter
JSAC
2006
117views more  JSAC 2006»
15 years 3 months ago
A scalable network resource allocation mechanism with bounded efficiency loss
The design of pricing mechanisms for network resource allocation has two important objectives: 1) a simple and scalable end-to-end implementation and 2) efficiency of the resulting...
Ramesh Johari, John N. Tsitsiklis
ICMLA
2009
15 years 1 months ago
Multiagent Transfer Learning via Assignment-Based Decomposition
We describe a system that successfully transfers value function knowledge across multiple subdomains of realtime strategy games in the context of multiagent reinforcement learning....
Scott Proper, Prasad Tadepalli