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» Extensive Games as Process Models
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134
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UML
2005
Springer
15 years 8 months ago
Modeling Aspect-Oriented Compositions
Crosscutting concerns are pervasive in embedded software, because of the various constraints imposed by the environment and the stringent QOS requirements on the system. This pape...
Thomas Cottenier, Aswin van den Berg, Tzilla Elrad
ICMLA
2010
15 years 1 months ago
A Probabilistic Graphical Model of Quantum Systems
Quantum systems are promising candidates of future computing and information processing devices. In a large system, information about the quantum states and processes may be incomp...
Chen-Hsiang Yeang
147
Voted
SAC
2011
ACM
14 years 10 months ago
Slice sampling mixture models
We propose a more efficient version of the slice sampler for Dirichlet process mixture models described by Walker (2007). This sampler allows the fitting of infinite mixture mod...
Maria Kalli, Jim E. Griffin, Stephen G. Walker
169
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ICASSP
2011
IEEE
14 years 7 months ago
A region based approach to background modeling in a wavelet multi-resolution framework
In the field of detection and monitoring of dynamic objects in quasi-static scenes, background subtraction techniques where background is modeled at pixel-level, although showing ...
Ainhoa Mendizabal, Luis Salgado
ICIP
2007
IEEE
16 years 5 months ago
Object Recognition Based on Dependent Pachinko Allocation Model
Recently the "bag of words" model becomes popular in the approaches to object recognition. These approaches model an image as a collection of local patches called "...
Yuanning Li, Weiqiang Wang, Wen Gao