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» Extensive Games as Process Models
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117
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FDL
2003
IEEE
15 years 8 months ago
UML-based Specifications of an Embedded System oriented to HW/SW partitioning: a case study
The Unified Modelling Language (UML) is a language for specifying, visualizing, constructing, and documenting the artefacts of software systems, as well as for modelling business ...
A. Minosi, S. Mankan, A. Martinola, F. Balzarini, ...
147
Voted
GRAPHICSINTERFACE
2004
15 years 4 months ago
Segmenting Motion Capture Data into Distinct Behaviors
Much of the motion capture data used in animations, commercials, and video games is carefully segmented into distinct motions either at the time of capture or by hand after the ca...
Jernej Barbic, Alla Safonova, Jia-Yu Pan, Christos...
JUCS
2010
134views more  JUCS 2010»
14 years 10 months ago
Systematic Management of Variability in UML-based Software Product Lines
Abstract: This paper presents SMarty, a variability management approach for UMLbased software product lines (PL). SMarty is supported by a UML profile, the SMartyProfile, and a pro...
Edson Alves de Oliveira Junior, Itana Maria de Sou...
101
Voted
ICIP
2007
IEEE
16 years 5 months ago
The Hough Transform's Implicit Bayesian Foundation
This paper shows that the basic Hough transform is implicitly a Bayesian process--that it computes an unnormalized posterior distribution over the parameters of a single shape giv...
Neil Toronto, Bryan S. Morse, Dan Ventura, Kevin D...
126
Voted
ICIP
2009
IEEE
16 years 4 months ago
Age Regression From Faces Using Random Forests
Predicting the age of a person through face image analysis holds the potential to drive an extensive array of real world applications from human computer interaction and security ...