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» Extensive Games as Process Models
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191
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ICCV
2007
IEEE
16 years 11 months ago
 A Component Based Deformable Model for Generalized Face Alignment
This paper presents a component based deformable model for generalized face alignment, in which a novel bistage statistical framework is proposed to account for both local and g...
Yuchi Huang, Qingshan Liu, Dimitris Metaxas
MODELS
2007
Springer
15 years 9 months ago
Modeling Time(s)
Abstract. Time and timing features are an important aspect of modern electronic systems, often of embedded nature. We argue here that in early design phases, time is often of logic...
Charles André, Frédéric Malle...
141
Voted
ICSE
1998
IEEE-ACM
15 years 7 months ago
Modeling and Analysis of a Virtual Reality System with Time Petri Nets
The design, implementation, and testing of virtual environments is complicated by the concurrency and realtime features of these systems. Therefore, the development of formal meth...
Rajesh Mascarenhas, Dinkar Karumuri, Ugo A. Buy, R...
146
Voted
JMLR
2012
13 years 6 months ago
A Stick-Breaking Likelihood for Categorical Data Analysis with Latent Gaussian Models
The development of accurate models and efficient algorithms for the analysis of multivariate categorical data are important and longstanding problems in machine learning and compu...
Mohammad Emtiyaz Khan, Shakir Mohamed, Benjamin M....
CVPR
2007
IEEE
16 years 5 months ago
Generic Face Alignment using Boosted Appearance Model
This paper proposes a discriminative framework for efficiently aligning images. Although conventional Active Appearance Models (AAM)-based approaches have achieved some success, t...
Xiaoming Liu 0002