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» Extensive Games as Process Models
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83
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HRI
2007
ACM
15 years 4 months ago
Elements of a spoken language programming interface for robots
In many settings, such as home care or mobile environments, demands on users' attention, or users' anticipated level of formal training, or other on-site conditions will...
Tim Miller, Andrew Exley, William Schuler
FDL
2004
IEEE
15 years 4 months ago
SystemC and OCAPI-xl Based System-Level Design for Reconfigurable Systems-on-Chip
Reconfigurability is becoming an important part of System-on-Chip (SoC) design to cope with the increasing demands for simultaneous flexibility and computational power. Current ha...
Kari Tiensyrjä, Miroslav Cupák, Kostas...
ESWS
2008
Springer
15 years 2 months ago
WSMO Choreography: From Abstract State Machines to Concurrent Transaction Logic
tract State Machines to Concurrent Transaction Logic Dumitru Roman1 , Michael Kifer2 , and Dieter Fensel1 1 STI Innsbruck, Austria 2 State University of New York at Stony Brook, US...
Dumitru Roman, Michael Kifer, Dieter Fensel
100
Voted
IJCAI
2007
15 years 2 months ago
Handling Alternative Activities in Resource-Constrained Project Scheduling Problems
In the context of operative disruption management, decision support systems have to evaluate the typically manifold options of responding to disturbances: The temporal shift of ac...
Jürgen Kuster, Dietmar Jannach, Gerhard Fried...
AVI
2004
15 years 2 months ago
Visualizing programs with Jeliot 3
We present a program visualization tool called Jeliot 3 that is designed to aid novice students to learn procedural and object oriented programming. The key feature of Jeliot is t...
Andrés Moreno, Niko Myller, Erkki Sutinen, ...