Sciweavers

1817 search results - page 268 / 364
» Extensive Games as Process Models
Sort
View
103
Voted
POPL
1995
ACM
15 years 4 months ago
Default Timed Concurrent Constraint Programming
d Abstract) We extend the model of [VRV94] to express strong time-outs (and pre-emption): if an event A does not happen through time t, cause event B to happen at time t. Such con...
Vijay A. Saraswat, Radha Jagadeesan, Vineet Gupta
115
Voted
STOC
2004
ACM
158views Algorithms» more  STOC 2004»
16 years 1 months ago
Collective asynchronous reading with polylogarithmic worst-case overhead
The Collect problem for an asynchronous shared-memory system has the objective for the processors to learn all values of a collection of shared registers, while minimizing the tot...
Bogdan S. Chlebus, Dariusz R. Kowalski, Alexander ...
98
Voted
TPDS
2008
105views more  TPDS 2008»
15 years 21 days ago
peerTalk: A Peer-to-Peer Multiparty Voice-over-IP System
Multiparty voice-over-IP (MVoIP) services allow a group of people to freely communicate with each other via the Internet, which have many important applications such as online gami...
Xiaohui Gu, Zhen Wen, Philip S. Yu, Zon-Yin Shae
113
Voted
TOG
2002
114views more  TOG 2002»
15 years 13 days ago
Shader-driven compilation of rendering assets
Rendering performance of consumer graphics hardware benefits from pre-processing geometric data into a form targeted to the underlying API and hardware. The various elements of ge...
Paul Lalonde, Eric Schenk
CGF
2010
199views more  CGF 2010»
14 years 11 months ago
Time-of-Flight Cameras in Computer Graphics
A growing number of applications depend on accurate and fast 3D scene analysis. Examples are model and lightfield acquisition, collision prevention, mixed reality, and gesture re...
Andreas Kolb, Erhardt Barth, Reinhard Koch, Rasmus...