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» Extensive Games as Process Models
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106
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AI
2002
Springer
15 years 19 days ago
Improving heuristic mini-max search by supervised learning
This article surveys three techniques for enhancing heuristic game-tree search pioneered in the author's Othello program Logistello, which dominated the computer Othello scen...
Michael Buro
138
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JBCS
2010
152views more  JBCS 2010»
14 years 11 months ago
Evolution support in heterogeneous service-oriented landscapes
We present an incarnation of the Enterprise Physics vision sketched in [3] that provides automatic or semi-automatic support for evolution and change management in heterogeneous le...
Tiziana Margaria, Bernhard Steffen, Christian Kubc...
131
Voted
MODELS
2009
Springer
15 years 7 months ago
Product derivation for solution-driven product line engineering
Solution-driven product line engineering is a project business where products are created for each customer individually. Although reuse of results from former projects is widely ...
Christoph Elsner, Daniel Lohmann, Wolfgang Schr&ou...
MAGS
2006
150views more  MAGS 2006»
15 years 21 days ago
The Agent-Rule-Class framework for Multi-Agent Systems
Multi-Agent Systems (MAS) have become increasingly mature, but this maturity does not make the traditional Object Oriented (OO) approaches obsolete. On the contrary, building MAS i...
Liang Xiao 0002, Des Greer
ICCV
2001
IEEE
16 years 2 months ago
A Co-inference Approach to Robust Visual Tracking
Visual trackan,g cou,ld be treeted as a param,eter estim.ation. problem, of target representastionbased on observations in im,age sequ.ences. A rich,er target represen,tation, wou...
Ying Wu, Thomas S. Huang