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» Extensive Games as Process Models
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115
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MPC
2010
Springer
152views Mathematics» more  MPC 2010»
15 years 5 months ago
Lucy-n: a n-Synchronous Extension of Lustre
Synchronous functional languages such as Lustre or Lucid Synchrone define a restricted class of Kahn Process Networks which can be executed with no buffer. Every expression is as...
Louis Mandel, Florence Plateau, Marc Pouzet
DSS
2008
79views more  DSS 2008»
15 years 7 days ago
Game-theoretic modeling and control of military operations with partially emotional civilian players
Civilians are not just passively static but might purposefully take actions to help one side in a battle. Sometimes civilians might directly join one side if they are excessively ...
Mo Wei, Genshe Chen, Jose B. Cruz Jr., Leonard Hay...
134
Voted
IJHR
2008
82views more  IJHR 2008»
15 years 21 days ago
A Team of Humanoid Game commentators
We present our work on creating a team of two humanoid robot commentators for soccer games of teams of four AIBO robots. The two humanoids stand on the side lines of the field, aut...
Manuela M. Veloso, Nicholas Armstrong-Crews, Sonia...
121
Voted
ICIP
2002
IEEE
16 years 2 months ago
Extract highlights from baseball game video with hidden Markov models
In this paper, we describe a statistical method to detect highlights in a baseball game video. The input video is first segmented into scene shots, within which the camera motion ...
Peng Chang, Mei Han, Yihong Gong

Publication
233views
13 years 11 months ago
Sparse reward processes
We introduce a class of learning problems where the agent is presented with a series of tasks. Intuitively, if there is relation among those tasks, then the information gained duri...
Christos Dimitrakakis