Sciweavers

1817 search results - page 337 / 364
» Extensive Games as Process Models
Sort
View
CG
2004
Springer
15 years 15 days ago
Multi-channel publishing of interactive multimedia presentations
The ongoing convergence between TV and the Internet leads traditional broadcast companies to publish their content on the Internet. Interactive digital TV platforms, which support...
Steven Van Assche, Filip Hendrickx, Nico Oorts, Lo...
120
Voted
MONET
2007
160views more  MONET 2007»
15 years 5 days ago
Joint Design of Routing and Medium Access Control for Hybrid Mobile Ad Hoc Networks
Efficient routing and medium access control (MAC) are very important for Mobile Ad hoc Networks (MANETs). Most existing routing and MAC protocols consider homogeneous ad hoc networ...
Xiaojiang Du, Dapeng Wu
ICCV
2007
IEEE
16 years 2 months ago
Real-Time Visibility-Based Fusion of Depth Maps
We present a viewpoint-based approach for the quick fusion of multiple stereo depth maps. Our method selects depth estimates for each pixel that minimize violations of visibility ...
Paul Merrell, Amir Akbarzadeh, Liang Wang, Philipp...
103
Voted
ICIP
2004
IEEE
16 years 2 months ago
Rate-constrained adaptive fec for video over erasure channels with memory
Current adaptive FEC schemes used for video streaming applications alter the redundancy in a block of message packets to adapt to varying channel conditions. However, for many pop...
Shirish S. Karande, Hayder Radha
93
Voted
DAC
2008
ACM
16 years 1 months ago
Multiprocessor performance estimation using hybrid simulation
With the growing number of programmable processing elements in today's MultiProcessor System-on-Chip (MPSoC) designs, the synergy required for the development of the hardware...
Lei Gao, Kingshuk Karuri, Stefan Kraemer, Rainer L...