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» Extensive Games as Process Models
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CONCURRENCY
2004
151views more  CONCURRENCY 2004»
15 years 15 days ago
User transparency: a fully sequential programming model for efficient data parallel image processing
Although many image processing applications are ideally suited for parallel implementation, most researchers in imaging do not benefit from high performance computing on a daily b...
Frank J. Seinstra, Dennis Koelma
83
Voted
FLAIRS
2007
15 years 3 months ago
Towards Player Preference Modeling for Drama Management in Interactive Stories
There is a growing interest in producing story based game experiences that do not follow fixed scripts predefined by the author, but change the experience based on actions perfo...
Manu Sharma, Santiago Ontañón, Chris...
SPAA
2010
ACM
15 years 5 months ago
Basic network creation games
We study a natural network creation game, in which each node locally tries to minimize its local diameter or its local average distance to other nodes, by swapping one incident ed...
Noga Alon, Erik D. Demaine, MohammadTaghi Hajiagha...
CRYPTO
2006
Springer
125views Cryptology» more  CRYPTO 2006»
15 years 4 months ago
Automated Security Proofs with Sequences of Games
This paper presents the first automatic technique for proving not only protocols but also primitives in the exact security computational model. Automatic proofs of cryptographic pr...
Bruno Blanchet, David Pointcheval
113
Voted
CORR
2010
Springer
122views Education» more  CORR 2010»
15 years 7 days ago
Mathematical Modeling of Competition in Sponsored Search Market
Sponsored search mechanisms have drawn much attention from both academic community and industry in recent years since the seminal papers of [3] and [4]. However, most of the exist...
Jian Liu, Dah Ming Chiu