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» Extensive Games as Process Models
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DIGRA
2003
Springer
15 years 5 months ago
Supporting visual elements of non-verbal communication in computer game avatars
Communication between players in networked computer games is often inadequately implemented. The games do not exploit the full potential of using different forms of communication ...
Tomi Kujanpää, Tony Manninen
SODA
2010
ACM
160views Algorithms» more  SODA 2010»
15 years 10 months ago
Solving Simple Stochastic Tail Games
Stochastic games are a natural model for open reactive processes: one player represents the controller and his opponent represents a hostile environment. The evolution of the syste...
Hugo Gimbert, Florian Horn
129
Voted
ATAL
2008
Springer
15 years 2 months ago
Searching for approximate equilibria in empirical games
When exploring a game over a large strategy space, it may not be feasible or cost-effective to evaluate the payoff of every relevant strategy profile. For example, determining a p...
Patrick R. Jordan, Yevgeniy Vorobeychik, Michael P...
OTM
2007
Springer
15 years 6 months ago
Extending BPMN for Modeling Complex Choreographies
Capturing the interaction behavior between two or more business parties has major importance in the context of business-tobusiness (B2B) process integration. The Business Process M...
Gero Decker, Frank Puhlmann
BDIM
2008
IEEE
185views Business» more  BDIM 2008»
15 years 7 months ago
Addressing the impact of business process changes on software user interfaces
—This paper defines an approach to maintain the work of business process analysts aligned with the work of UI designers. With this approach, models are derived from each other an...
Kênia Soares Sousa, Hildeberto Mendonç...