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» Extensive Games as Process Models
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ROBOCUP
1999
Springer
250views Robotics» more  ROBOCUP 1999»
15 years 5 months ago
Virtual RoboCup: Real-Time 3D Visualization of 2D Soccer Games
Virtual RoboCup is a real-time 3D visualization tool for 2D simulated soccer games as played in the RoboCup simulation league. Players are modeled as anthropmorphic gures and anima...
Bernhard Jung, Markus Oesker, Heiko Hecht
TEDU
2008
126views Education» more  TEDU 2008»
14 years 11 months ago
Online Learning and Clinical Procedures: Rapid Development and Effective Deployment of Game-Like Interactive Simulations
Abstract. Traditionally, medical education has used live patients to teach medical procedures. This carries a significant risk to patients. As learning technology advances, the ear...
Pablo Moreno-Ger, Carl Blesius, Paul Currier, Jos&...
112
Voted
ATAL
2010
Springer
15 years 1 months ago
Planning against fictitious players in repeated normal form games
Planning how to interact against bounded memory and unbounded memory learning opponents needs different treatment. Thus far, however, work in this area has shown how to design pla...
Enrique Munoz de Cote, Nicholas R. Jennings
ICASSP
2011
IEEE
14 years 4 months ago
A new stochastic image model based on Markov random fields and its application to texture modeling
Stochastic image modeling based on conventional Markov random fields is extensively discussed in the literature. A new stochastic image model based on Markov random fields is intr...
Siamak Yousefi, Nasser D. Kehtarnavaz
116
Voted
OTM
2007
Springer
15 years 6 months ago
An Outlook on Semantic Business Process Mining and Monitoring
Semantic Business Process Management (SBPM) has been proposed as an extension of BPM with Semantic Web and Semantic Web Services (SWS) technologies in order to increase and enhance...
Ana Karla Alves de Medeiros, Carlos Pedrinaci, Wil...