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» Extensive Games as Process Models
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120
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ICPR
2006
IEEE
16 years 1 months ago
Bayesian Imitation of Human Behavior in Interactive Computer Games
Modern interactive computer games provide the ability to objectively record complex human behavior, offering a variety of interesting challenges to the pattern-recognition communi...
Bernard Gorman, Christian Bauckhage, Christian Thu...
110
Voted
UM
2005
Springer
15 years 6 months ago
Modeling Students' Metacognitive Errors in Two Intelligent Tutoring Systems
Intelligent tutoring systems help students acquire cognitive skills by tracing students’ knowledge and providing relevant feedback. However, feedback that focuses only on the cog...
Ido Roll, Ryan Shaun Baker, Vincent Aleven, Bruce ...
105
Voted
ACSD
2003
IEEE
151views Hardware» more  ACSD 2003»
15 years 6 months ago
Communicating Transaction Processes
Message Sequence Charts (MSC) have been traditionally used to depict execution scenarios in the early stages of design cycle. MSCs portray inter-process ( inter-object) interactio...
Abhik Roychoudhury, P. S. Thiagarajan
138
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ICDM
2008
IEEE
230views Data Mining» more  ICDM 2008»
15 years 7 months ago
Evolutionary Clustering by Hierarchical Dirichlet Process with Hidden Markov State
This paper studies evolutionary clustering, which is a recently hot topic with many important applications, noticeably in social network analysis. In this paper, based on the rece...
Tianbing Xu, Zhongfei (Mark) Zhang, Philip S. Yu, ...
SAC
2006
ACM
15 years 6 months ago
Facial emotion recognition by adaptive processing of tree structures
We present an emotion recognition system based on a probabilistic approach to adaptive processing of Facial Emotion Tree Structures (FETS). FETS are made up of localized Gabor fea...
Jia-Jun Wong, Siu-Yeung Cho