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» Extensive Games as Process Models
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PPPJ
2009
ACM
15 years 7 months ago
Automatic parallelization for graphics processing units
Accelerated graphics cards, or Graphics Processing Units (GPUs), have become ubiquitous in recent years. On the right kinds of problems, GPUs greatly surpass CPUs in terms of raw ...
Alan Leung, Ondrej Lhoták, Ghulam Lashari
SCANGIS
2003
15 years 2 months ago
Parallel Distributed Application Framework for Earth Science Data Processing
The management and the processing of Earth science data has been gaining importance over the last decade due to higher data volumes generated by a larger number of instruments and ...
Petr Votava, Rama Nemani, Keith Golden, Daniel E. ...
91
Voted
ISPW
2006
IEEE
15 years 6 months ago
Workflows and Cooperative Processes
Workflows emphasize the partial order of activities, and the flow of data between activities. In contrast, cooperative processes emphasize the sharing of artefact, and its gradual ...
Jacky Estublier, Sergio Garcia
99
Voted
ISSS
2002
IEEE
138views Hardware» more  ISSS 2002»
15 years 5 months ago
An Object-Oriented Design Process for System-on-Chip Using UML
The object-oriented design process has been a hot topic in software development since it will improve product quality and productivity significantly, which is also a major issue i...
Tsuneo Nakata, Akio Matsuda, Minoru Shoji, Shinya ...
101
Voted
PROFES
2001
Springer
15 years 5 months ago
Describing Fractal Processes with UML
Component-based software has a self-similar structure on el of abstraction, i.e. its structure is fractal. Traditional software processes, however, have a linear or iterated struct...
Harald Störrle