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» Extensive Games as Process Models
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101
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EMNLP
2009
14 years 10 months ago
An Empirical Study of Semi-supervised Structured Conditional Models for Dependency Parsing
This paper describes an empirical study of high-performance dependency parsers based on a semi-supervised learning approach. We describe an extension of semisupervised structured ...
Jun Suzuki, Hideki Isozaki, Xavier Carreras, Micha...
118
Voted
AAAI
2008
15 years 3 months ago
Perpetual Learning for Non-Cooperative Multiple Agents
This paper examines, by argument, the dynamics of sequences of behavioural choices made, when non-cooperative restricted-memory agents learn in partially observable stochastic gam...
Luke Dickens
112
Voted
AI
2010
Springer
14 years 11 months ago
Agent decision-making in open mixed networks
Computer systems increasingly carry out tasks in mixed networks, that is in group settings in which they interact both with other computer systems and with people. Participants in...
Ya'akov Gal, Barbara J. Grosz, Sarit Kraus, Avi Pf...
126
Voted
ACSD
2006
IEEE
109views Hardware» more  ACSD 2006»
15 years 2 months ago
Synthesis of Synchronous Interfaces
Reuse of IP blocks has been advocated as a means to conquer the complexity of today's system-on-chip (SoC) designs. Component integration and verification in such systems is ...
Purandar Bhaduri, S. Ramesh
CSE
2009
IEEE
15 years 4 months ago
Equilibria and Efficiency Loss in Games on Networks
Social networks are the substrate upon which we make and evaluate many of our daily decisions: our costs and benefits depend on whether--or how many of, or which of--our friends ar...
Joshua R. Davis, Zachary Goldman, Jacob Hilty, Eli...