Sciweavers

1817 search results - page 91 / 364
» Extensive Games as Process Models
Sort
View
FOSSACS
2007
Springer
15 years 7 months ago
On the Expressiveness and Complexity of ATL
ATL is a temporal logic geared towards the specification and verification of properties in multi-agents systems. It allows to reason on the existence of strategies for coalitions...
François Laroussinie, Nicolas Markey, Ghass...
113
Voted
SAGT
2010
Springer
191views Game Theory» more  SAGT 2010»
14 years 11 months ago
Complexity of Safe Strategic Voting
We investigate the computational aspects of safe manipulation, a new model of coalitional manipulation that was recently put forward by Slinko and White [11]. In this model, a pot...
Noam Hazon, Edith Elkind
MODELS
2010
Springer
14 years 11 months ago
Embedded Software Development with Projectional Language Workbenches
This paper describes a novel approach to embedded software development. Instead of using a combination of C code and modeling tools, we propose an approach where modeling and progr...
Markus Voelter
95
Voted
ICPR
2004
IEEE
16 years 1 months ago
A Bayesian Approach for 3D Models Retrieval Based on Characteristic Views
The management of big databases of threedimensional models (used in CAD applications, visualization, games, etc.) is a very important domain. The ability to characterize and easil...
Jean-Philippe Vandeborre, Mohamed Daoudi, Tarik Fi...
111
Voted
CVPR
1997
IEEE
15 years 5 months ago
Automated Model Acquisition from Range Images with View Planning
We present an incremental system that builds accurate CAD models of objects from multiple range images. Using a hybrid of surface mesh and volumetric representations, the system c...
Michael K. Reed, Peter K. Allen, Ioannis Stamos