Vertex cache of programmable geometry processor The proposed architecture of vertex cache is divided into is proposed and implemented. The proposed vertex cache is pre-TnL vertex c...
Vertex texturing is state-of-the-art functionality of vertex. Thus, traditional texture caches used in RE are not the 3D geometry processor. However, it aggravates the always appli...
–Architectures with multiple programmable cores are becoming more attractive for video codec applications because they can provide highly concurrent computation and support multi...
Tac-tiles is an accessible interface that allows visually impaired users to browse graphical information using tactile and audio feedback. The system uses a graphics tablet which ...
New challenging deployment scenarios are accommodating portable devices with limited and heterogeneous capabilities that roam among wireless access localities during service provis...
Paolo Bellavista, Antonio Corradi, Carlo Giannelli