Opacity shadow maps approximate light transmittance inside a complex volume with a set of planar opacity maps. A volume made of standard primitives (points, lines, and polygons) i...
Current processor allocation techniques for multicomputers are based on centralized front-end based algorithms. As a result, the applied strategies are usually restricted to stati...
Rose Rose, Hans-Ulrich Heiss, Philippe Olivier Ale...
This paper describes the results of testing 50 single inline memory modules (SIMMs), each containing 16 16Mbit DRAM chips (DUTs); 39 SIMMs failed, and of the 800 DUTs, 116failed. ...
Web-based collaboration is becoming increasingly common. Often such collaboration exhibits emergent characteristics, for which systems based on a notion of workspaces provide suit...
We introduce deep shadow maps, a technique that produces fast, high-quality shadows for primitives such as hair, fur, and smoke. Unlike traditional shadow maps, which store a sing...