We present a method to measure reflectance and texture of surfaces in a one step process. For later use in digital image synthesis it is mandatory to separate the gathered intensi...
Textural appearance of many real word materials is not static but shows progress in time. If such a progress is spatially and temporally homogeneous these materials can be represe...
Acquired data often provides the best knowledge of a material’s bidirectional reflectance distribution function (BRDF). Its integration into most real-time rendering systems re...
A novel method for the compression of angiogram video sequences is presented. The approach is based on the idea that not all of an angiogram image will de diagnostically significa...
We present new techniques for interactive cinematic lighting design of complex scenes that use procedural shaders. Deep-framebuffers are used to store the geometric and optical in...