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SIBGRAPI
2000
IEEE
15 years 1 months ago
Image-Based Texture Analysis for Realistic Image Synthesis
We present a method to measure reflectance and texture of surfaces in a one step process. For later use in digital image synthesis it is mandatory to separate the gathered intensi...
Heinz Mayer
ICPR
2006
IEEE
15 years 10 months ago
Fast Synthesis of Dynamic Colour Textures
Textural appearance of many real word materials is not static but shows progress in time. If such a progress is spatially and temporally homogeneous these materials can be represe...
Jirí Filip, Michal Haindl, Dmitry Chetverik...
75
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GRAPHICSINTERFACE
2007
14 years 11 months ago
Wavelet encoding of BRDFs for real-time rendering
Acquired data often provides the best knowledge of a material’s bidirectional reflectance distribution function (BRDF). Its integration into most real-time rendering systems re...
Luc Claustres, Loïc Barthe, Mathias Paulin
DCC
2002
IEEE
15 years 9 months ago
Diagnostically Lossless 3D Wavelet Compression for Digital Angiogram Video
A novel method for the compression of angiogram video sequences is presented. The approach is based on the idea that not all of an angiogram image will de diagnostically significa...
David Gibson, Sandra I. Woolley, Michael Spann
SIGGRAPH
2000
ACM
15 years 1 months ago
A fast relighting engine for interactive cinematic lighting design
We present new techniques for interactive cinematic lighting design of complex scenes that use procedural shaders. Deep-framebuffers are used to store the geometric and optical in...
Reid Gershbein, Pat Hanrahan