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» FFF97 - Oberon in the Real World
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ICMCS
2000
IEEE
83views Multimedia» more  ICMCS 2000»
15 years 4 months ago
LucentVision: Converting Real World Events into Multimedia Experiences
With the widespread availability of multimedia sensors, increased computational power, and bandwidth, a new paradigm is emerging – converting real world events into multimedia e...
Gopal Sarma Pingali, Yves Jean, Agata Opalach, Ing...
ISMAR
2007
IEEE
15 years 6 months ago
A Two-by-Two Mixed Reality System That Merges Real and Virtual Worlds in Both Audio and Visual Senses
There have been many implementations of virtual reality, using audio and visual senses. However, implementations of mixed reality (MR) have thus far only dealt with the visual sen...
Kyota Higa, Takanobu Nishiura, Asako Kimura, Fumih...
VL
2002
IEEE
124views Visual Languages» more  VL 2002»
15 years 4 months ago
Supporting the Construction of Real World Interfaces
In recent years, real world objects have been used to reflect information previously shown on the computer screen. While most earlier efforts have required significant developer...
D. Scott McCrickard, David Wrighton, Dillon Busser...
TBILLC
2005
Springer
15 years 5 months ago
Real World Multi-agent Systems: Information Sharing, Coordination and Planning
Abstract. Applying multi-agent systems in real world scenarios requires several essential research questions to be answered. Agents have to perceive their environment in order to t...
Frans C. A. Groen, Matthijs T. J. Spaan, Jelle R. ...
EUROMICRO
2009
IEEE
15 years 6 months ago
Using Design Patterns for Refactoring Real-World Models
— Many software development methodologies are based on modeling the real world. In some of these methodologies, real-world models are gradually transformed into software models, ...
Hamed Yaghoubi Shahir, Ehsan Kouroshfar, Raman Ram...