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PERVASIVE
2005
Springer
15 years 5 months ago
Analysis of Built-in Mobile Phone Sensors for Supporting Interactions with the Real World
There is currently a lot of research going on in the field of mobile interaction with the real world. So far, the environment where the mobile phone is used is mainly perceived as...
Karin Leichtenstern, Alexander De Luca, Enrico Ruk...
ESWS
2005
Springer
15 years 5 months ago
Enabling Real World Semantic Web Applications Through a Coordination Middleware
In a real world scenario Semantic Web applications must be capable to cope with the large scale, distributed, heterogeneous, unreliable and insecure environment of the World Wide W...
Robert Tolksdorf, Lyndon J. B. Nixon, Elena Paslar...
CHI
2009
ACM
16 years 12 days ago
Investigating computer game immersion and the component real world dissociation
In this paper we describe research being conducted to investigate the experience of computer game immersion, in particular the component "real world dissociation". Keywo...
Charlene Jennett, Anna Louise Cox, Paul A. Cairns
HUC
2004
Springer
15 years 5 months ago
Cooperative Artefacts: Assessing Real World Situations with Embedded Technology
Ubiquitous computing is giving rise to applications that interact very closely with activity in the real world, usually involving instrumentation of environments. In contrast, we p...
Martin Strohbach, Hans-Werner Gellersen, Gerd Kort...
RTCSA
2006
IEEE
15 years 5 months ago
objSampler: A Ubiquitous Logging Tool for Recording Encounters with Real World Objects
We propose a novel tool, called objSampler, with which users can record and recall “encounters” with objects in ubiquitous computing environments. We encounter various things,...
Jun'ichi Yura, Hideaki Ogawa, Taizo Zushi, Jin Nak...