This workshop promotes ubiquitous computing research in authentic urban setting, with real users and with sufficient scale and time span. We first motivate why such research is im...
In this paper we present an evaluation method for stereo matching systems and sensors especially for real world indoor applications. We estimate ground truth reference images by i...
Martin Humenberger, Daniel Hartermann, Wilfried Ku...
In this paper, we present a real world user study of 4 interfaces designed to teach new visual objects to a social robot. This study was designed as a robotic game in order to mai...
Pierre Rouanet, Fabien Danieau, Pierre-Yves Oudeye...
We begin with a functional reactive programming (FRP) model in which every program is viewed as a signal function that converts a stream of input values into a stream of output va...
We have developed a system, called Silhouettell, that provides awareness support for real-world encounters. Silhouettell uses a large graphics screen. People's locations (who ...