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88
Voted
VW
1998
Springer
157views Virtual Reality» more  VW 1998»
15 years 1 months ago
Real Face Communication in a Virtual World
This paper describes an efficient method to make an individual face for animation from several possible inputs and how to use this result for a realistic talking head communication...
Won-Sook Lee, Elwin Lee, Nadia Magnenat-Thalmann
CHES
2008
Springer
84views Cryptology» more  CHES 2008»
14 years 11 months ago
A Real-World Attack Breaking A5/1 within Hours
Abstract. In this paper we present a real-world hardware-assisted attack on the wellknown A5/1 stream cipher which is (still) used to secure GSM communication in most countries all...
Timo Gendrullis, Martin Novotný, Andy Rupp
MVA
1990
150views Computer Vision» more  MVA 1990»
14 years 10 months ago
Image Sequence Analysis of Real World Human Body Motion
In this paper attempts have been focused o n using window-tracking technlque to analyse human body movement.According to the behavlor of human vision systen,an Idea of rough and p...
Xin Zhou, Qing Lu, Zhe Gu
CHI
1996
ACM
15 years 1 months ago
Augmenting Real-World Objects: A Paper-Based Audio Notebook
The Audio Notebook allows a user to capture and access an audio recording of a lecture or meeting in conjunction with notes written on paper. The audio recording is synchronized w...
Lisa Stifelman
115
Voted
ATAL
2006
Springer
15 years 1 months ago
Multiagent simulation meets the real world
To realize large scale socially embedded systems, this paper proposes a multiagent-based participatory design that consists of steps called 1) participatory simulation, where scen...
Toru Ishida