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JGTOOLS
2008
168views more  JGTOOLS 2008»
14 years 9 months ago
Efficient, High-Quality Bayer Demosaic Filtering on GPUs
This paper describes a series of optimizations for implementing the high-quality Malvar-He-Cutler Bayer demosaicing filter on a GPU in OpenGL. Applying this filter is the first st...
Morgan McGuire
EGH
2009
Springer
14 years 7 months ago
Fast minimum spanning tree for large graphs on the GPU
Graphics Processor Units are used for many general purpose processing due to high compute power available on them. Regular, data-parallel algorithms map well to the SIMD architect...
Vibhav Vineet, Pawan Harish, Suryakant Patidar, P....
ICASSP
2011
IEEE
14 years 1 months ago
Parallel computation of adaptive lattice filters
Parallel computation of the adaptive lattice filtering algorithm is difficult due to the dependency problem caused by feedback operations. The conventional control-level paralle...
Dong-hwan Lee, Wonyong Sung
CGF
2006
198views more  CGF 2006»
14 years 9 months ago
Real-Time Weighted Pose-Space Deformation on the GPU
WPSD (Weighted Pose Space Deformation) is an example based skinning method for articulated body animation. The per-vertex computation required in WPSD can be parallelized in a SIM...
Taehyun Rhee, John P. Lewis, Ulrich Neumann
SIGMOD
2010
ACM
166views Database» more  SIGMOD 2010»
14 years 4 months ago
FAST: fast architecture sensitive tree search on modern CPUs and GPUs
In-memory tree structured index search is a fundamental database operation. Modern processors provide tremendous computing power by integrating multiple cores, each with wide vect...
Changkyu Kim, Jatin Chhugani, Nadathur Satish, Eri...