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ATAL
2009
Springer
15 years 4 months ago
Effective solutions for real-world Stackelberg games: when agents must deal with human uncertainties
How do we build multiagent algorithms for agent interactions with human adversaries? Stackelberg games are natural models for many important applications that involve human intera...
James Pita, Manish Jain, Fernando Ordó&ntil...
ICRA
2009
IEEE
160views Robotics» more  ICRA 2009»
15 years 4 months ago
Tracking of facial features to support human-robot interaction
— In this paper we present a novel methodology for detection and tracking of facial features like eyes, nose and mouth in image sequences. The proposed methodology is intended to...
Maria Pateraki, Haris Baltzakis, Polychronis Konda...
IJCNN
2007
IEEE
15 years 4 months ago
Robotic Architecture Inspired on Behavior Analysis
Learning by human tutelage means that a human being guides the attention of a robot or agent in order to teach it a given concept. This kind of learning is very important to devel...
Claudio A. Policastro, Roseli A. F. Romero, Giovan...
ECCV
2006
Springer
16 years 13 hour ago
TextonBoost: Joint Appearance, Shape and Context Modeling for Multi-class Object Recognition and Segmentation
Abstract. This paper proposes a new approach to learning a discriminative model of object classes, incorporating appearance, shape and context information efficiently. The learned ...
Jamie Shotton, John M. Winn, Carsten Rother, Anton...
AI
2010
Springer
14 years 6 months ago
Robust solutions to Stackelberg games: Addressing bounded rationality and limited observations in human cognition
How do we build algorithms for agent interactions with human adversaries? Stackelberg games are natural models for many important applications that involve human interaction, such...
James Pita, Manish Jain, Milind Tambe, Fernando Or...