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CVPR
2012
IEEE
13 years 19 days ago
Exemplar-based human action pose correction and tagging
The launch of Xbox Kinect has built a very successful computer vision product and made a big impact to the gaming industry; this sheds lights onto a wide variety of potential appl...
Wei Shen, Ke Deng, Xiang Bai, Tommer Leyvand, Bain...
111
Voted
WIAMIS
2009
IEEE
15 years 5 months ago
Adaptive gesture recognition in Human Computer Interaction
An adaptive, invariant to user performance fluctuation or noisy input signal, gesture recognition scheme is presented based on Self Organizing Maps, Markov Models and Levenshtein...
George Caridakis, Kostas Karpouzis, Athanasios I. ...
109
Voted
CW
2006
IEEE
15 years 4 months ago
An Interactive Mixed Reality Framework for Virtual Humans
In this paper, we present a simple and robust Mixed Reality (MR) framework that allows for real-time interaction with Virtual Humans in real and virtual environments under consist...
Arjan Egges, George Papagiannakis, Nadia Magnenat-...
125
Voted
ITIIS
2010
343views more  ITIIS 2010»
14 years 5 months ago
Dynamic Manipulation of a Virtual Object in Marker-less AR system Based on Both Human Hands
This paper presents a novel approach to control the augmented reality (AR) objects robustly in a marker-less AR system by fingertip tracking and hand pattern recognition. It is kn...
Junchul Chun, Byungsung Lee
81
Voted
FGR
2006
IEEE
111views Biometrics» more  FGR 2006»
15 years 4 months ago
Registration of Expressions Data using a 3D Morphable Model
The registration of 3D scans of faces is a key step for many applications, in particular for building 3D Morphable Models. Although a number of algorithms are already available fo...
Curzio Basso, Pascal Paysan, Thomas Vetter