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» Facial Reconstruction Using Volumetric Data
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IVC
2000
146views more  IVC 2000»
14 years 11 months ago
Fast head modeling for animation
This paper describes an efficient method to make individual faces for animation from several possible inputs. We present a method to reconstruct 3D facial model for animation from...
Won-Sook Lee, Nadia Magnenat-Thalmann
ICIP
1998
IEEE
16 years 1 months ago
A Neural Network Approach for Reconstructing Surface Shape from Shading
In this work, a framework for the reconstruction of smooth surface shapes from shading images is presented. The method is based on using a backpropagationbased neural network for ...
Jezekiel Ben-Arie, Dibyendu Nandy
CGF
2005
149views more  CGF 2005»
14 years 11 months ago
Real-Time Ray-Casting and Advanced Shading of Discrete Isosurfaces
This paper presents a real-time rendering pipeline for implicit surfaces defined by a regular volumetric grid of samples. We use a ray-casting approach on current graphics hardwar...
Markus Hadwiger, Christian Sigg, Henning Scharsach...
SAC
2005
ACM
15 years 5 months ago
Time-varying, multivariate volume data reduction
Large-scale supercomputing is revolutionizing the way science is conducted. A growing challenge, however, is understanding the massive quantities of data produced by largescale si...
Nathaniel Fout, Kwan-Liu Ma, James P. Ahrens
ICPR
2002
IEEE
16 years 24 days ago
Perceptual Grouping for Multiple View Stereo Using Tensor Voting
* We address the problem of multiple view stereo from a perceptual organization perspective. Currently, the leading methods in the field are volumetric. They operate at the level o...
Gérard G. Medioni, Philippos Mordohai