In this paper, we investigate recognition of human faces in a meeting room. The major challenges of identifying human faces in this environment include low quality of input images...
We extend previous work on texture mapping video streams into virtual environments by introducing awareness driven video QoS. This uses movements within a shared virtual world to ...
Gail Reynard, Steve Benford, Chris Greenhalgh, Chr...
This paper describes an active-camera real-time system for tracking, shape description, and classification of the human face and mouth using only an SGI Indy computer. The system...
Abstract. In this paper we present early work on an animated talking head commentary system called Byrne. The goal of this project is to develop a system which can take the output ...
Research into spoken language has become more visual over the years. Both fundamental and applied research have progressively included gestures, gaze, and facial expression. Corpo...
Rob van Son, Wieneke Wesseling, Eric Sanders, Henk...