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CGF
1998
213views more  CGF 1998»
14 years 10 months ago
Interactive Construction and Animation of Layered Elastically Deformable Characters
An interactive system is described for creating and animating deformable 3D characters. By using a hybrid layered model of kinematic and physics-based components together with an ...
Russell Turner, Enrico Gobbetti
ECCV
2006
Springer
16 years 7 days ago
Molding Face Shapes by Example
Abstract. Human faces are remarkably similar in global properties, including size, aspect ratios, and locations of main features, but can vary considerably in details across indivi...
Ira Kemelmacher, Ronen Basri
94
Voted
ICIP
2009
IEEE
15 years 11 months ago
Multi-modal Ear And Face Modeling And Recognition
In this paper we describe a multi-modal ear and face biometric system. The system is comprised of two components: a 3D ear recognition component and a 2D face recognition componen...
ECCV
2006
Springer
16 years 7 days ago
Real-Time Non-rigid Shape Recovery Via Active Appearance Models for Augmented Reality
One main challenge in Augmented Reality (AR) applications is to keep track of video objects with their movement, orientation, size, and position accurately. This poses a challengin...
Jianke Zhu, Steven C. H. Hoi, Michael R. Lyu
PAMI
2008
231views more  PAMI 2008»
14 years 10 months ago
Nonrigid Structure-from-Motion: Estimating Shape and Motion with Hierarchical Priors
This paper describes methods for recovering time-varying shape and motion of nonrigid 3D objects from uncalibrated 2D point tracks. For example, given a video recording of a talkin...
Lorenzo Torresani, Aaron Hertzmann, Christoph Breg...