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IUI
2004
ACM
15 years 5 months ago
Exploiting emotions to disambiguate dialogue acts
This paper describes an attempt to reveal the user’s intention from dialogue acts, thereby improving the effectiveness of natural interfaces to pedagogical agents. It focuses o...
Wauter Bosma, Elisabeth André
ACMACE
2007
ACM
15 years 3 months ago
Understanding social interaction in world of warcraft
Research has argued that social interaction is a primary driving force for gamers to continue to play Massive Multiple Online Role Playing Games (MMORPGs). However, one recent stu...
Vivian Hsueh-hua Chen, Henry Been-Lirn Duh
IEEEARES
2010
IEEE
15 years 6 months ago
Strategies for Reducing Risks of Inconsistencies in Access Control Policies
—Managing access control policies is a complex task. We argue that much of the complexity is unnecessary and mostly due to historical reasons. There are number of legacy policy s...
Bernard Stepien, Stan Matwin, Amy P. Felty
IUI
2006
ACM
15 years 5 months ago
The delivery of multimedia presentations in a graphical user interface environment
A major issue in many domains is to present information to people that is tailored to their need, in such a way that it supports them in their tasks. In this paper, we present the...
Nathalie Colineau, Julien Phalip, Andrew Lampert
JAIR
2008
118views more  JAIR 2008»
14 years 12 months ago
On the Use of Automatically Acquired Examples for All-Nouns Word Sense Disambiguation
This article focuses on Word Sense Disambiguation (WSD), which is a Natural Language Processing task that is thought to be important for many Language Technology applications, suc...
David Martínez, Oier Lopez de Lacalle, Enek...