This paper studies the evolution of the perceptions of players about the game they are involved in using the framework of hypergame theory. The focus is on developing methods that ...
In this correspondence, we propose an iterative "turbo" channel estimation algorithm for known symbol padding (KSP) orthogonal frequency-division multiplexing (OFDM), whe...
Using the variational approaches to estimate optical flow between two frames, the flow discontinuities between different motion fields are usually not distinguished even when an an...
Jiangjian Xiao, Hui Cheng, Harpreet S. Sawhney, Ce...
We consider the problem of efficiently computing the skyline against the most recent N elements in a data stream seen so far. Specifically, we study the n-of-N skyline queries; th...
Xuemin Lin, Yidong Yuan, Wei Wang 0011, Hongjun Lu
Moving object databases store and process data for objects that change location frequently. Materialized views maintained over time must be updated to reflect changes due to the m...