Talking virtual characters are graphical simulations of real or imaginary persons capable of human-like behaviour, most importantly talking and gesturing. Coupled with artificial ...
We propose a technique that takes a triangulated surface as input and outputs a surface with the same topology but altered geometry such that each polygon falls into a set of disc...
We present a framework for tracking rigid objects based on an adaptive Bayesian recognition technique that incorporates dependencies between object features. At each frame we fin...
During the last years the concept of multi-resolution modeling has gained special attention in many fields of computer graphics and geometric modeling. In this paper we generaliz...
In learning from examples it is often useful to expand an attribute-vector representation by intermediate concepts. The usual advantage of such structuring of the learning problemi...
Janez Demsar, Blaz Zupan, Marko Bohanec, Ivan Brat...