Sciweavers

111 search results - page 7 / 23
» Fast Algorithm and Implementation of Dissimilarity Self-Orga...
Sort
View
VVS
2000
IEEE
171views Visualization» more  VVS 2000»
15 years 2 months ago
Fast CSG voxelization by frame buffer pixel mapping
This paper describes a fast algorithm for the volume conversion and rendering of CSG models constructed from both geometric and volumetric primitives. Using 3D texture mapping and...
Shiaofen Fang, Duoduo Liao
ICDE
2011
IEEE
265views Database» more  ICDE 2011»
14 years 1 months ago
RAFTing MapReduce: Fast recovery on the RAFT
MapReduce is a computing paradigm that has gained a lot of popularity as it allows non-expert users to easily run complex analytical tasks at very large-scale. At such scale, task...
Jorge-Arnulfo Quiané-Ruiz, Christoph Pinkel...
SI3D
2009
ACM
15 years 4 months ago
Soft irregular shadow mapping: fast, high-quality, and robust soft shadows
We introduce a straightforward, robust, and efficient algorithm for rendering high-quality soft shadows in dynamic scenes. Each frame, points in the scene visible from the eye ar...
Gregory S. Johnson, Warren A. Hunt, Allen Hux, Wil...
USENIX
2001
14 years 11 months ago
Fast Indexing: Support for Size-Changing Algorithms in Stackable File Systems
Stackable file systems can provide extensible file system functionality with minimal performance overhead and development cost. However, previous approaches provide only limited f...
Erez Zadok, Johan M. Andersen, Ion Badulescu, Jaso...
CVPR
2006
IEEE
15 years 11 months ago
Control Theory and Fast Marching Techniques for Brain Connectivity Mapping
We propose a novel, fast and robust technique for the computation of anatomical connectivity in the brain. Our approach exploits the information provided by Diffusion Tensor Magne...
Emmanuel Prados, Stefano Soatto, Christophe Lengle...