Several existing volume rendering algorithms operate by factoring the viewing transformation into a 3D shear parallel to the data slices, a projection to form an intermediate but ...
Most graph layout algorithms treat nodes as points. The problem of node overlap removal is to adjust the layout generated by such methods so that nodes of non-zero width and height...
In this paper, we show the importance and feasibility of much faster multi-view stereo reconstruction algorithms relying almost exclusively on graphics hardware. Reconstruction al...
Patrick Labatut, Renaud Keriven, Jean-Philippe Pon...
In this paper we present a new organic computing principle denoted as marching pixels for the architectures of future smart CMOS camera chips. The idea of marching pixels is based...
The limiting factor for efficiency of sparse linear solvers is the memory bandwidth. In this work, we utilize GPU’s high memory bandwidth for implementation of a sparse iterative...