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CGF
2007
158views more  CGF 2007»
14 years 10 months ago
Soft Articulated Characters with Fast Contact Handling
Fast contact handling of soft articulated characters is a computationally challenging problem, in part due to complex interplay between skeletal and surface deformation. We presen...
Nico Galoppo, Miguel A. Otaduy, Serhat Tekin, Mark...
IPPS
2002
IEEE
15 years 3 months ago
A Prototypical Self-Optimizing Package for Parallel Implementation of Fast Signal Transforms
This paper presents a self-adapting parallel package for computing the Walsh-Hadamard transform (WHT), a prototypical fast signal transform, similar to the fast Fourier transform....
Kang Chen, Jeremy R. Johnson
79
Voted
ICMCS
2005
IEEE
137views Multimedia» more  ICMCS 2005»
15 years 3 months ago
Fast Motion Estimation by Motion Vector Merging Procedure for H.264
In this paper, a fast motion estimation algorithm for variable block-size by using a motion vector merging procedure is proposed for H.264. The motion vectors of adjacent small bl...
Kai-Chung Hou, Mei-Juan Chen, Ching-Ting Hsu
103
Voted
SOFSEM
2007
Springer
15 years 4 months ago
Fast Approximate Point Set Matching for Information Retrieval
We investigate randomised algorithms for subset matching with spatial point sets—given two sets of d-dimensional points: a data set T consisting of n points and a pattern P consi...
Raphaël Clifford, Benjamin Sach
PODC
2009
ACM
15 years 10 months ago
Fast distributed random walks
Performing random walks in networks is a fundamental primitive that has found applications in many areas of computer science, including distributed computing. In this paper, we fo...
Atish Das Sarma, Danupon Nanongkai, Gopal Panduran...