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GAMEON
2000
15 years 4 months ago
Real Time Goal Orientated Behaviour for Computer Game Agents
To increase the depth and appeal of computer games, the intelligence of the characters they contain needs to be increased. These characters should be played by intelligent agents ...
Nick Hawes
TSP
2008
178views more  TSP 2008»
15 years 3 months ago
Digital Computation of Linear Canonical Transforms
Abstract--We deal with the problem of efficient and accurate digital computation of the samples of the linear canonical transform (LCT) of a function, from the samples of the origi...
A. Koc, Haldun M. Özaktas, Cagatay Candan, M....
DAC
2003
ACM
16 years 4 months ago
An O(nlogn) time algorithm for optimal buffer insertion
The classic algorithm for optimal buffer insertion due to van Ginneken has time and space complexity O(n2 ), where n is the number of possible buffer positions. We present a new a...
Weiping Shi, Zhuo Li
DAC
2007
ACM
16 years 4 months ago
Computationally Efficient Power Integrity Simulation for System-on-Package Applications
Power integrity simulation for system-on-package (SoP) based modules is a crucial bottleneck in the SoP design flow. In this paper, the multi-layer finite difference method (M-FDM...
Krishna Bharath, Ege Engin, Madhavan Swaminathan, ...
135
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GLOBECOM
2007
IEEE
15 years 9 months ago
Joint Computation and Communication Scheduling to Enable Rich Mobile Applications
Abstract—Increasing interest in sensor networking and ubiquitous computing has created a trend towards embedding more and more intelligence into our surroundings. This enables th...
Shoubhik Mukhopadhyay, Curt Schurgers, Sujit Dey