— We present a fast GPU-based algorithm to approximate the Swept Volume (SV) boundary of arbitrary polygon soup models. Despite the extensive research on calculating the volume s...
Jesse C. Himmelstein, Etienne Ferre, Jean-Paul Lau...
It has been noted that many realistic graphs have a power law degree distribution and exhibit the small world phenomenon. We present drawing methods influenced by recent developm...
In this paper, we present a fast attack algorithm to find two-block collision of hash function MD5. The algorithm is based on the two-block collision differential path of MD5 that ...
We study the fundamental problem of computing distances between nodes in large graphs such as the web graph and social networks. Our objective is to be able to answer distance que...
Atish Das Sarma, Sreenivas Gollapudi, Marc Najork,...
High fidelity rendering via ray tracing requires tracing incoherent rays for global illumination and other secondary effects. Recent research show that the performance benefits fr...