The k-D tree is a well-studied acceleration data structure for ray tracing. It is used to organize primitives in a scene to allow efficient execution of intersection operations be...
Byn Choi, Rakesh Komuravelli, Victor Lu, Hyojin Su...
This article describes a new software-based on-line memory compression algorithm for embedded systems and presents a method of adaptively managing the uncompressed and compressed ...
With the advancements in realtime ray tracing and new global illumination algorithms we are now able to render the most important illumination effects at interactive rates. One of...
In this paper we present a single-chip FPGA full encryptor/decryptor core design of the AES algorithm. Our design performs all of them, encryption, decryption and key scheduling pr...
All-to-all (ATA) reliable broadcast is the problem of reliably distributing information from every node to every other node in point-to-point interconnection networks. A good solut...