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GRAPHICSINTERFACE
2003
14 years 11 months ago
Interactive Point-based Modeling of Complex Objects from Images
Modeling complex realistic objects is a difficult and time consuming process. Nevertheless, with improvements in rendering speed and quality, more and more applications require s...
Pierre Poulin, Marc Stamminger, François Du...
NIPS
2001
14 years 11 months ago
A theory of neural integration in the head-direction system
Integration in the head-direction system is a computation by which horizontal angular head velocity signals from the vestibular nuclei are integrated to yield a neural representat...
Richard H. R. Hahnloser, Xiaohui Xie, H. Sebastian...
IJCAI
2003
14 years 11 months ago
A Continuation Method for Nash Equilibria in Structured Games
We describe algorithms for computing Nash equilibria in structured game representations, including both graphical games and multi-agent influence diagrams (MAIDs). The algorithms...
Ben Blum, Christian R. Shelton, Daphne Koller
IJCAI
2003
14 years 11 months ago
Simultaneous Adversarial Multi-Robot Learning
Multi-robot learning faces all of the challenges of robot learning with all of the challenges of multiagent learning. There has been a great deal of recent research on multiagent ...
Michael H. Bowling, Manuela M. Veloso
VMV
2004
80views Visualization» more  VMV 2004»
14 years 11 months ago
Memory Efficient Billboard Clouds for BTF Textured Objects
Efficiently rendering highly structured models distant from the viewer constitutes a difficult task since the geometric complexity has to be reduced extremely while simultaneously...
Jan Meseth, Reinhard Klein