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EUROGRAPHICS
2010
Eurographics
14 years 11 months ago
Fast and Efficient Skinning of Animated Meshes
Skinning is a simple yet popular deformation technique combining compact storage with efficient hardware accelerated rendering. While skinned meshes (such as virtual characters) a...
Ladislav Kavan, Peter-Pike Sloan, Carol O'Sullivan
JSCIC
2006
98views more  JSCIC 2006»
14 years 9 months ago
Optimal Strong-Stability-Preserving Time-Stepping Schemes with Fast Downwind Spatial Discretizations
In the field of strong-stability-preserving time discretizations, a number of researchers have considered using both upwind and downwind approximations for the same derivative, in...
Sigal Gottlieb, Steven J. Ruuth
CGF
1998
116views more  CGF 1998»
14 years 9 months ago
A Light Hierarchy for Fast Rendering of Scenes with Many Lights
We introduce a new data structure in the form of a light hierarchy for efficiently ray-tracing scenes with many light sources. An octree is constructed with the point light sourc...
Eric Paquette, Pierre Poulin, George Drettakis
JCNS
2010
90views more  JCNS 2010»
14 years 4 months ago
Fast Kalman filtering on quasilinear dendritic trees
Optimal filtering of noisy voltage signals on dendritic trees is a key problem in computational cellular neuroscience. However, the state variable in this problem -- the vector of...
Liam Paninski
MOBIHOC
2008
ACM
15 years 9 months ago
Fast and quality-guaranteed data streaming in resource-constrained sensor networks
In many emerging applications, data streams are monitored in a network environment. Due to limited communication bandwidth and other resource constraints, a critical and practical...
Emad Soroush, Kui Wu, Jian Pei